Arcane Odyssey Script (Active)

Arcane Odyssey is an exciting Roblox game that is enthralling and will give players the urge to explore a universe that is so large. As you make progress through the game, you will be given objectives, engaged in tough battles against adversaries, and allowed to enhance your skills and powers.
Also, since you are on this page, you will have an advantage over other players in the game because of the features that the scripts we have posted here will provide you with. Your gameplay will be enhanced as you use them.
About Arcane Odyssey
Arcane Odyssey is an action-adventure role-playing game that was produced by Vetexgames. The game takes place in a vast fantasy world that is full of creatures, riddles, and tasks.
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In the game, players play the role of a protagonist who may be customized, then set out to explore the environment and fight their way to victory using a combat system that is both fast-paced and strategic.
Crafting is a key part of the game since it enables players to create potent weapons and armor out of the resources they scavenge throughout the game.
The economy in Arcane Odyssey is one of a kind and highly dynamic; players can engage in trades with one another and purchase powerful items from the game’s store.
Any lover of Arcane Odyssey who wants to stand out and come out tops should leverage the scripts that we have posted below as their chances will be boosted.
Arcane Odyssey Script
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Infinite Money
local Item = “Any Item Name” — (Must be in the persons store) local BuyNPC = workspace.NPCs.Manni.Manni — NPC at Starter Island (Redwood, Redlake what ever its called) local args = { [1] = BuyNPC, [2] = “{\”Level\”:1,\”Name\”:\””..Item..”\”,\”Amount\”:1}”, [3] = “”, [4] = -1000000 } game:GetService(“ReplicatedStorage”).RS.Remotes.Misc.BuyItem:InvokeServer(unpack(args))
while a do task.wait() for i,v in pairs(workspace.Enemies:GetChildren()) do if v:IsA(“Model”) and v:FindFirstChildOfClass(“Humanoid”) and v:FindFirstChildOfClass(“Humanoid”).Health > 0 and game.Players.LocalPlayer:DistanceFromCharacter(v.PrimaryPart.Position) < 21 then local args = { [1] = 0, [2] = game:GetService(“Players”).LocalPlayer.Character, [3] = v, [4] = game:GetService(“Players”).LocalPlayer.Character:FindFirstChildOfClass(“Tool”), [5] = “Slash” } game:GetService(“ReplicatedStorage”).RS.Remotes.Combat.DealWeaponDamage:FireServer(unpack(args)) end end end
while task.wait() do for _, v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do if v:IsA("Model") and v.Name == "Ice Smuggler" then if v:WaitForChild("Humanoid").Health > 0 and game:GetService("Players").LocalPlayer.Character.Humanoid.Health > 0 then repeat wait() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.HumanoidRootPart.Position) game:GetService("ReplicatedStorage"):WaitForChild("RS"):WaitForChild("Remotes"):WaitForChild("Combat"):WaitForChild("UseMelee"):FireServer(unpack({[1] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Basic Combat"),[3] = v.HumanoidRootPart.Position})) until v:WaitForChild("Humanoid").Health <= 0 do print("mob has been killed!") end end end end end
loadstring(game:HttpGet('https://raw.githubusercontent.com/4G3s/ChefUI/main/ChefUIv1.lua'))()